Last month when Apple unveiled the iPhone Software Roadmap, they brought up several developers who were asked to create demo applications for the iPhone. Although development time was constrained to two weeks, developers from EA, AOL, and Salesforce.com all came with example applications for the iPhone. One of the coolest demos came from Sega which demoed the game Super Monkey Ball.
Recently GameCyte had the chance to sit down with Ethan Einhorn from Sega and discuss what it was like to work with the iPhone and the SDK. He notes that the iPhone is just as easy to use as the Wii and was a breeze to develop for. Video after the break!
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Monday, April 14, 2008
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